The Application of Monopoly Games in Group Guidance to Improve Emotional Control Skills in Junior High School Students

Authors

  • Safira Khairun Nisa Universitas Islam Negeri Ar-raniry
  • Elviana

DOI:

https://doi.org/10.22460/quanta.v9i3.6412

Keywords:

Emotional control, Monopoly game, Group guidance, Junior high school students

Abstract

This study aims to determine the effectiveness of monopoly games in group counseling services to improve emotional control among students at SMP Negeri 1 Baitussalam. This is a quantitative study with a pre-experimental approach using a one-group pretest-posttest design. The sample consisted of eight students selected using purposive sampling. Data collection was conducted using a Likert scale questionnaire to measure emotional control. The results of the study indicate a significant improvement in students' emotional control after the intervention, as evidenced by the paired sample t-test results, which yielded a t-value of 8.792, greater than the critical t-value of 2.365 (8.792 > 2.365), meaning the alternative hypothesis is accepted and the null hypothesis is rejected. Additionally, the average N-Gain of 0.60 falls within the moderate category. The study concludes that the monopoly game effectively improves students' emotional control. This research is a reference for future studies on the application of games in enhancing students' emotional control. It can serve as a guideline for guidance counselors in designing more effective counseling services.

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Published

2025-09-13

How to Cite

Nisa, S. K., & Elviana. (2025). The Application of Monopoly Games in Group Guidance to Improve Emotional Control Skills in Junior High School Students. QUANTA Journal: Kajian Bimbingan Dan Konseling Dalam Pendidikan, 9(3), 265–274. https://doi.org/10.22460/quanta.v9i3.6412

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