PEMBELAJARAN MENULIS KARYA ILMIAH BERBANTUAN EDPUZZLE BAGI MAHASISWA
DOI:
https://doi.org/10.22460/semantik.v15i1.p93-108Keywords:
Learning to Write, Scientific Work, EdpuzzleAbstract
The purpose of this study was to describe the implementation of learning to write scientific papers assisted by Edpuzlle for students. The method used is descriptive method. The subjects of this study were 2 classes of students of the Indonesian Language and Literature Education Study Program, IKIP Siliwangi, opening 91 students. The data are the results of observations of lecturer and student activities, student response questionnaires and assessments of student scientific articles, as well as the results of interviews with students about the obstacles and difficulties in this learning. The results showed that the implementation of learning to write scientific papers assisted by Edpuzzle went well. This is shown by the results of observations of lecturer activities that were carried out 78.1% and student activities carried out 79.5% and both were categorized as well implemented. The results of the student response questionnaire also showed that 74.5% of students responded positively to this learning and the score was in the good category. Then the results of the assessment of student scientific articles also have a value above the minimum completeness criteria with a score of 75.4. Meanwhile, the obstacles faced were more technical problems such as unstable constraints.
References
Achmad, N., Ganiati, M., & Kur’aeni, D. N. (2021). Implementasi edpuzzle dalam meningkatkan minat pembelajaran peserta didik pada era new normal. Ujmes (Uninus Journal of Mathematics Education and Science), 6(2), 46-51.
Ahmadi, F., Y. (2020). Studi Wacana: Teori dan Penerapannya. Bandung Barat: Nawa Utama.
Abidin, Y. (2016). Desain sistem pembelajaran dalam konteks kurikulum 2013. Bandung: PT Refika Aditama.
Amaliah. (2020). Implimentation of Edpuzzle to Improve Students’ analytical Thingking Skill In Narrative Text. Prosidi:Jurnal Ilmu Bahasa dan Sastra Program Studi Bahasa Inggris Universitas Trunojaya, 14(1), 35-44
Depdiknas .(2006). Pedoman Memilih dan Menyusun Model Pembelajaran. Jakarta: Depdiknas.
Hidayat, L. E., & Praseno, M. D. (2021). Improving Students’ Writing Participation and Achievement in an Edpuzzle-Assisted Flipped Classroom. EDUCAFL: Journal of Education of English as Foreign Language, 4(1), 1-8.
Jannah, D. M., Hidayat, M. T., Ibrahim, M., & Kasiyun, S. (2021). Pengaruh Kebiasaan Belajar dan Motivasi Belajar terhadap Prestasi Belajar Siswa di Sekolah Dasar. Jurnal Basicedu, 5(5), 3378–3384.
Kurniati, G., Egilistiani, R., Wahyuni, Y., & Tisnawijaya, C. (2021). Pengayaan Literasi Digital di MI Jam’iyyatul Khair: Edpuzzle sebagai Media Alternatif dalam Pembelajaran Daring. Acitya Bhakti, 1(2), 116-124.
Maudina, E. I., (2021). Pengembangan Media Pembelajaran Menyimak Teks Cerita Rakyat Berbasis Edpuzzle Kelas X Sma Pusri Palembang (Doctoral dissertation, Sriwijaya University).
Palittin, I. D., Wolo, W., & Purwanty, R. (2019). Hubungan Motivasi Belajar Dengan Hasil Belajar Fisika. MAGISTRA: Jurnal Keguruan Dan Ilmu Pendidikan, 6(2), 101–109. https://doi.org/10.35724/magistra.v6i2.1801.
Prastowo, A (2015). Panduan Kreatif Membuat Model Pembelajaran Inovatif. Jogyakarta: DIVA Press.
Sugiyono. (2008). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta.
Sirri, E. L., & Lestari, P. (2020). Implementasi edpuzzle berbantuan whatsapp group sebagai alternatif pembelajaran daring pada era pandemi. JPMI (Jurnal Pendidikan Matematika Indonesia), 5(2), 67-72.
Sundi, V. H., Astari, T., Rosiyanti, H., & Ramadhani, A. (2021, February). Efektivitas Penggunaan Edpuzzle dalam Meningkatkan Motivasi Belajar pada Masa Pandemi Covid-19. In Prosiding Seminar Nasional Pengabdian Masyarakat LPPM UMJ (Vol. 1, No. 1).
Tabassum, A. (2020). Experimental Research on Using Flipped Classroom Approach in Writing Classroom Using Edpuzzle. IJELLS. 2(9).
Tirtanawati, M. R., Purnama, Y. I., Prastiwi, C. H. W., Ermawati, S., & Fitrianingsih, A. (2021). Pelatihan penggunaan video interaktif pembelajaran bahasa dengan aplikasi audacity dan edpuzzle bagi guru mts. Darut tauhid, desa ngablak, bojonegoro. Jurnal Padi (Pengabdian Masyarakat Dosen Indonesia), 4(1), 26-33.
Qadriani, N. L., Hartati, S., & Dewi, A. (2021). Pemanfaatan Youtube dan Edpuzzle sebagai Media Pembelajaran Daring Berbasis Video Interaktif. Jurnal Pemberdayaan Masyarakat Universitas Al Azhar Indonesia, 4(1), 1. https://doi.org/10.36722/jpm.v4i1.841
Waritsman, A. (2019). Hubungan motivasi belajar dengan prestasi belajar matematika siswa. Tolis Ilmiah; Jurnal Penelitian, 1(2), 124–129.
Venkataramana, M., & Nannapaneni, S. K. (2021). The role of Ed puzzle in online English language teaching and learning-a revolution through gamification during COVID-19 pandemic. International Journal of Aquatic Science, 1221-1226.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The author is responsible for acquiring the permission(s) to reproduce any copyrighted figures, tables, data, or text that are being used in the submitted paper. Authors should note that text quotations of more than 250 words from a published or copyrighted work will require a grant of permission from the original publisher to reprint. The written permission letter(s) must be submitted together with the manuscript.
Accreditation Decree 








