GAMISAFE: Gamification Based Learning Application to Prevent Sexual Harassment in Elementary School

Penulis

  • Faliqul Isbah Universitas Negeri Malang
  • Sutarno Universitas Negeri Malang
  • Khusnul Khotimah Universitas Negeri Malang

DOI:

https://doi.org/10.22460/pej.v10i1.6933

Kata Kunci:

Elementary School, Gamification, Learning Application, Sexual Harassment

Abstrak

Sexual violence or sexual harassment can occur among children. This issue is not only the responsibility of parents, but also includes teachers and the surrounding environment. This study aims to develop a valid and practical gamification-based learning application to prevent sexual harassment in elementary schools. This study uses a Research and Development (R&D) type of research with the ADDIE model. The subjects in this study consisted of teachers and upper elementary school students at an elementary school in Malang City. The data collection techniques used were interviews, observations, and questionnaires. The data analysis techniques used were descriptive qualitative and descriptive quantitative. The validation results from subject matter experts, media experts, and teaching material experts showed that the learning application was highly valid. In addition, the results of teacher and student trials (small scale and large scale) also showed that it was highly practical. The developed application was declared suitable for use as a learning medium to prevent sexual harassment among elementary school students, both in classroom and outside classroom learning activities

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Diterbitkan

2026-02-27